

This assures the maximum influence area and therefore best reach for a high number of ships loading and unloading parallel.”įrom raincat: “Start with 1 woodcutter, 1 fisher’s hut, 1 market place, chapel + 20 houses only – all built in the bright area of chapel. If an island is to be home for thousands of inhabitants, your warehouse should be placed on an even coastline or on a peninsula. Bays are easy to defend, but bad for high ship traffic. Shark_Dus writes: “It is very important to build your warehouse at the right location. You either have to import booze, or spice.” Ron The Wrath of God writes: “I always try to colonize the largest island near the center of the map for two reasons: (1) It is logistically easier to move goods to the center of the map from surrounding production colonies, (2) It often supports 100% cotton or one other product like sugar.”Ĭharlie suggests not placing the Warehouse in a bay, because ships may later have difficulty reaching it. I don’t mind importing the alcohol (and the cloth). I will take a 100% spice/cocoa in a heartbeat. From draculitch: “I like to head towards the closest large island. The island should be a big one.” BigTiny writes: “I will always try for the largest isle that supports booze at 100% …a little rum or wine sure keeps my people happy.” The size of the island your main colony is built upon becomes critical in the later stages of a continuous game, when one is trying to house a large population. All of these are essential things you need in the early stage of your game. It should have an ore deposit, mountains for a quarry and trees (or another island with trees nearby). Budgie writes: “Your optimal first island should have northern climate with 100% tobacco and wine/sugarcane.
